In a derelict mental institution, players take on the role of an investigative journalist who has received an anonymous tip about a missing person case linked to the dark history of the asylum. As the journalist, your task is to uncover clues, speak to eerie characters (who may or may not be figments of your imagination), and piece together the tragic backstories that haunt the halls. The shadows cast in the dimly lit corridors seem to take on a life of their own, leading you to question not only what is real but also who you can trust. Each decision you make influences the unfolding narrative, unlocking potential allies or revealing dangerous foes. Are these shadows remnants of those who have been lost, or the manifestations of your own mind unraveling in the suffocating darkness?