In a world where prophecies can be bought, bartered, and even stolen, you play as Azra, a cynical fortune-teller who stumbles upon an old prophecy that could change the fate of the kingdoms—or at least get you some really good coffee. As you navigate through kingdoms filled with clueless knights, overly dramatic wizards, and prophecies that rarely make sense, decide whether you want to fulfill, sabotage, or simply profit from the preposterous fortunes passed around town. Your choices will lead to hilarious outcomes and unexpected plot twists, all while critiques and puns on classic prophecy tropes abound.