Whose It Is, Anyway?

Whose It Is, Anyway?

If I had a nickel for every identity crisis I've fixed, I'd still be broke—welcome to therapy for things!

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In a world where sentient objects have feelings, you play as a reluctant therapist tasked with helping items resolve their identity crises. From a disgruntled lamp who believes it's meant for streetlight duty to a self-important stapler yearning to be a high-tech smartwatch, navigate their melodramatic lives by choosing dialogue options and solving quirky puzzles. Each object’s perspective reveals deeper societal themes around ownership and identity, providing humor and unexpected drama. Feel free to mix your interactions and help—or hinder—their journeys, leading to multiple endings shaped by your emotional decisions.