Whose Idea Was That Anyway?

Whose Idea Was That Anyway?

Just when I thought my plot went off the rails, it turned out to be a train of thought.

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In a world where creativity has been monopolized by an oppressive organization known as the Propriety Council, you play as an underground writer who discovers the ability to manifest characters and plotlines through your decisions. Each choice you make influences the world around you, bringing your unique narratives to life or destroying them in a dramatic twist. As you navigate a series of outrageous scenarios, you must gather allies from neglected genres, dodge patent trolls, and ultimately confront the Council's ridiculous rules. Will you reclaim storytelling for the people or get tangled in bureaucratic absurdity?