Whose Idea Was It Anyway?

Whose Idea Was It Anyway?

I didn’t just drop a rock— I dropped a BOMBSHELL!

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In a quirky world resembling a hybrid between a corporate meeting room and a chaotic improvisational theater stage, players take on the role of a beleaguered intern tasked with uncovering the creator of a wildly outdated yet somehow successful product—a talking pet rock. As you navigate through absurd corporate conflicts, absurd power dynamics, and hilariously misguided ideas, you must interrogate your bizarre coworkers, eavesdrop on ludicrous brainstorming sessions, and piece together clues that reveal the origins of the rock-shaped phenomenon while also participating in ludicrous games and challenges. Your choices will influence not only the outcome but also the hilarity of the scenarios as you attempt to turn the tables on your clueless bosses and win the respect (or at least amusement) of your peers.