Whose Idea Was It Anyway?

Whose Idea Was It Anyway?

I didn’t approve that idea, but let’s roll with the absurdity!

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Step into the life of a sarcastic and witty concept designer in the chaotic world of game development. As you navigate a series of outrageous brainstorming sessions, tangled team dynamics, and absurd client demands, you'll have to make choices that influence your project's outcome. Will you support outlandish ideas or instigate creative revolutions? Each decision shapes the narrative while unraveling the comedic and dramatic layers of the industry's behind-the-scenes drama. Engage in lively character interactions, use your charm to sway opinions, and collect wild ideas as potential features—all while trying to stay sane and produce a 'masterpiece.'