Whose Hello Is It Anyway?

Whose Hello Is It Anyway?

Greetings: The only thing more dangerous than an angry mob!

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In a world where greetings have sinister implications, you play as an inexperienced diplomat in a fractured kingdom. Your role is to navigate social gatherings where every 'hello' could spark a diplomatic incident, relationship, or even a food fight. Each choice you make influences your standing with rival factions, and your goal is to unite the kingdom through the power of conversation—or at least to avoid being chased out with pitchforks. Will you master the art of greeting, or will your next introduction end in chaos?