In a bustling contemporary metropolis, players step into the shoes of an anxious linguistics professor who has unwittingly discovered the ability to hear and communicate with the souls of inanimate objects. Each object has its own unique personality and backstory, from a disgruntled old toaster to a sentimental, lovesick lamp. Players must engage in witty conversations to unravel their stories, solve their quirky problems, and uncover a hidden conspiracy in the city threatening the object world. Every choice alters the narrative, leading to numerous branching paths and entertaining outcomes.