Whose Hello, Anyway?

Whose Hello, Anyway?

Why say 'hi' when you can say, 'let’s initiate this contractual fluke!'

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In a world where every greeting is treated like a formal contract, players step into the shoes of a disgruntled ‘Hello-Constructor,’ a linguist who must navigate a dystopian society enamored with the rigidity of precision language. The player interacts with various bizarre characters, each with their own idiosyncratic interpretations of hellos, to uncover a conspiracy that threatens to change the very fabric of communication. Choices drastically alter dialogues, outcomes, and even the perception of characters as the player attempts to resolve misunderstandings and absurdities in a hilariously entertaining romp through the chaos of verbal greetings.