You find yourself in a surreal version of Hell, but instead of demons and torment, it’s filled with absurd bureaucrats who only seem to care about paperwork, punctuality, and peculiar office supplies. Each area you explore is a different office themed around various vices—greed, gluttony, sloth—and you must navigate conversations filled with witty banter and ludicrous demands to find out how you got there, why you’re there, and, ultimately, how to get out. Your choices shape the bizarre narratives and alter the quirky characters’ perspectives on punishment, simulating an impossible escape from a laughably dull afterlife.