In a world where emotions are not just felt but traded, players take on the role of Max, a renegade emotion-harvester. Citizens of the city have unknowingly sold their hearts to the powerful Corporation of Feelings, which now controls their sentiments. It's a race against time as Max must navigate tumultuous relationships, negotiate with heartless beings, and unearth hidden pasts to reclaim hearts for those who have lost them. Choices made during encounters change the emotional landscape of the game, leading to multiple endings based on the hearts saved or left behind.