In a world where emotions can be extracted and traded like currency, you play as Sam, a guilt dealer who runs a small, underground barter shop. Your clientele? Those burdened by the weight of their own deeds and mistakes. Each case presents a moral dilemma: should you sell their guilt to the highest bidder, or help them confront their past? As you navigate through a web of complex characters and unexpected choices, your decisions will influence your reputation and the emotional economy of your city. Will you turn into a heartless merchant or redeem the souls of others? Remember, in a place where guilt is both the currency and the curse, every transaction carries heavy consequences.