In 'Whose Adventure Is It Anyway?', players assume the role of a disillusioned Narrator who has grown tired of the predictable storylines and tropes of typical role-playing games. As the Narrator, you manipulate the choices of various overly cliché characters mistakenly dropped into this 'choose your own adventure' world. Players can switch between characters to highlight the absurdity of their situations, using humor and wit to navigate through hilarious and nonsensical scenarios while battling the Narrator’s own crisis of creativity. Will you manage to steer these ungrateful characters to their happy endings or will they rebel against the limitations of their stories?