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Ubiquitous Perl Prototyping Adventure

I chose Perl for quick scripts, but why did I choose it for THIS?

Adventure Simulation Text Game
You're a software engineer on a quest to prototype a new application as quickly as possible. You only have 24 hours and your requirements are simple: ubiquity, maintainability and longevity. You choose to use Perl, but you quickly realize that your prototype isn't going to be as easy as you thought. Will you be able to overcome the obstacles and complete your project on time?