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Ubiquitous Perl

I don't always write prototypes, but when I do, I use Perl

In this simulation game, you play as a software developer who is tasked with creating prototypes for various clients. The catch is that each client has different requirements and constraints, such as needing the software to be ubiquitous or easily maintainable. As you progress through the game, you'll need to balance these requirements while also meeting deadlines and managing resources.