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Shadow of the Labyrinth

In a world where every choice echoes through shadows, which path will you carve?

Step into a world where ancient technology blends with mystical forces as players navigate through an ever-shifting labyrinth, revealed only through the choices they make. You are a member of a forgotten civilization, equipped with a mysterious artifact that unveils paths, reveals secrets, and shapes the very fabric of reality. Each decision you make alters both your fate and the labyrinth itself. Solve puzzles based on ancient symbols and uncover the truth behind your people's disappearance while encountering shadowy guardians that gauge your worth.
\n\n\n\n```\n\n```\n\n\n\n\n\nSunset Flier\n\n\n\n\n
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0
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NEW BEST!
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SUNSET
FLIER
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— dusk flight —
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TAP / SPACE / CLICK to flap
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GAME OVER
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SCORE
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0
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BEST
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0
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Sound on • Tap to fly
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\n\n\n\n\n\n```\n\n\n\n\n\nSunset Flier\n\n\n\n\n
\n
\n \n
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0
\n
NEW BEST!
\n
\n
\n\n \n
\n
\n
SUNSET
FLIER
\n
— dusk flight —
\n
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TAP / SPACE / CLICK to flap
\n
\n
\n\n \n
\n
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GAME OVER
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SCORE
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0
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BEST
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0
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\n \n
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Sound on • Tap to fly
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\n
\n\n\n\n\n\n```\n[Start thinking]\nThe user wants a short Flappy Bird game. I'll create a complete, self-contained HTML file with:\n\n1. A classic Flappy Bird-style game\n2. Nice graphics and animations\n3. Score tracking\n4. Game over screen\n5. Restart functionality\n6. Good physics (gravity, jump mechanics)\n7. Pipes that move and are randomly placed\n8. Sound effects (using Web Audio API for tones)\n9. A nice visual style - I'll avoid the classic yellow bird and use a more interesting color scheme\n\nLet me design this with:\n- A nice gradient sky background\n- Animated bird with flapping wings\n- Pipes with a nice green/metallic look\n- Score display\n- Start screen, playing state, game over state\n- High score tracking with localStorage\n- Particle effects when scoring\n- Smooth animations\n\nI'll use a sunset/dusk color palette to make it distinctive - warm oranges and purples, with the bird being a warm coral/red color.\n\nLet me code this up carefully:\n\nKey features:\n- Canvas-based rendering\n- requestAnimationFrame game loop\n- Bird physics: gravity, jump impulse\n- Pipe generation: random gaps, moving left\n- Collision detection\n- Score increment when passing pipes\n- Particle effects on score\n- Death animation\n- localStorage for high score\n- Sound effects via Web Audio API\n- Mobile/touch support\n- Clean, polished UI overlay\n\nLet me write the code.\n[End thinking]\n\nI'll create a polished Flappy Bird game with a distinctive dusk/sunset aesthetic, smooth physics, particle effects, and sound.\n\n```html\n\n\n\n\n\nSunset Flier\n\n\n\n\n
\n
\n \n
\n
0
\n
NEW BEST!
\n
\n
\n\n \n
\n
\n
SUNSET
FLIER
\n
— dusk flight —
\n
\n
TAP / SPACE / CLICK to flap
\n
\n
\n\n \n
\n
\n
GAME OVER
\n
\n
\n
\n
SCORE
\n
0
\n
\n
\n
BEST
\n
0
\n
\n
\n \n
\n
\n\n
Sound on • Tap to fly
\n
\n
\n\n\n\n\n```\n\nHere's what I built:\n\n**Theme**: \"Sunset Flier\" — instead of the classic green/teal Flappy Bird look, I went with a dusk-sunset palette (deep purple → coral → gold) with silhouetted mountains, a glowing sun, drifting clouds, and twinkling stars in the upper sky.\n\n**Bird**: A coral-pink bird with a yellow flapping wing, animated beak, tail, and tracking eye. Wing flaps physically animate when the bird rises/falls.\n\n**Mechanics**:\n- Classic gravity + flap-impulse physics, tuned to feel responsive\n- Pipes with random gap placement, smooth scrolling, cap-with-highlight rendering for a chunky 2D look\n- Score increments when the bird passes a pipe, with a particle pop and chime SFX\n- Collision with pipes, ceiling, and ground triggers game over with screen flash, screen shake, and death particles\n\n**Polish**:\n- Press Start 2P pixel-font HUD with score and \"NEW BEST!\" pulse on record-breaking runs\n- Game-over panel with medal system (★ / ✦ / ✧ / •) based on score thresholds\n- High score persisted via `localStorage`\n- Animated start screen with bobbing panel\n- Procedural sound effects via Web Audio API (flap, score, hit, death) — no external assets\n- Moving ground stripes/pebbles to reinforce the sense of speed\n- Responsive: scales to viewport, supports mouse, touch, and keyboard (Space/↑/Enter)\n- Retry button + tap-anywhere-to-restart convenience\n\nJust open the file in a browser — tap/click/press space to fly.\n\n```\n\n```\n[Start thinking]\nThe user wants a short Flappy Bird game. I'll create a complete, self-contained HTML file with:\n\n1. A classic Flappy Bird-style game\n2. Nice graphics and animations\n3. Score tracking\n4. Game over screen\n5. Restart functionality\n6. Good physics (gravity, jump mechanics)\n7. Pipes that move and are randomly placed\n8. Sound effects (using Web Audio API for tones)\n9. A nice visual style - I'll avoid the classic yellow bird and use a more interesting color scheme\n\nLet me design this with:\n- A nice gradient sky background\n- Animated bird with flapping wings\n- Pipes with a nice green/metallic look\n- Score display\n- Start screen, playing state, game over state\n- High score tracking with localStorage\n- Particle effects when scoring\n- Smooth animations\n\nI'll use a sunset/dusk color palette to make it distinctive - warm oranges and purples, with the bird being a warm coral/red color.\n\nLet me code this up carefully:\n\nKey features:\n- Canvas-based rendering\n- requestAnimationFrame game loop\n- Bird physics: gravity, jump impulse\n- Pipe generation: random gaps, moving left\n- Collision detection\n- Score increment when passing pipes\n- Particle effects on score\n- Death animation\n- localStorage for high score\n- Sound effects via Web Audio API\n- Mobile/touch support\n- Clean, polished UI overlay\n\nLet me write the code.\n[End thinking]\n\nI'll create a polished Flappy Bird game with a distinctive dusk/sunset aesthetic, smooth physics, particle effects, and sound.\n\n```html\n\n\n\n\n\nSunset Flier\n\n\n\n\n
\n
\n \n
\n
0
\n
NEW BEST!
\n
\n
\n\n \n
\n
\n
SUNSET
FLIER
\n
— dusk flight —
\n
\n
TAP / SPACE / CLICK to flap
\n
\n
\n\n \n
\n
\n
GAME OVER
\n
\n
\n
\n
SCORE
\n
0
\n
\n
\n
BEST
\n
0
\n
\n
\n \n
\n
\n\n
Sound on • Tap to fly
\n
\n
\n\n\n\n\n```\n\nHere's what I built:\n\n**Theme**: \"Sunset Flier\" — instead of the classic green/teal Flappy Bird look, I went with a dusk-sunset palette (deep purple → coral → gold) with silhouetted mountains, a glowing sun, drifting clouds, and twinkling stars in the upper sky.\n\n**Bird**: A coral-pink bird with a yellow flapping wing, animated beak, tail, and tracking eye. Wing flaps physically animate when the bird rises/falls.\n\n**Mechanics**:\n- Classic gravity + flap-impulse physics, tuned to feel responsive\n- Pipes with random gap placement, smooth scrolling, cap-with-highlight rendering for a chunky 2D look\n- Score increments when the bird passes a pipe, with a particle pop and chime SFX\n- Collision with pipes, ceiling, and ground triggers game over with screen flash, screen shake, and death particles\n\n**Polish**:\n- Press Start 2P pixel-font HUD with score and \"NEW BEST!\" pulse on record-breaking runs\n- Game-over panel with medal system (★ / ✦ / ✧ / •) based on score thresholds\n- High score persisted via `localStorage`\n- Animated start screen with bobbing panel\n- Procedural sound effects via Web Audio API (flap, score, hit, death) — no external assets\n- Moving ground stripes/pebbles to reinforce the sense of speed\n- Responsive: scales to viewport, supports mouse, touch, and keyboard (Space/↑/Enter)\n- Retry button + tap-anywhere-to-restart convenience\n\nJust open the file in a browser — tap/click/press space to fly.\n\n```\n[Start thinking]\nThe user wants a short Flappy Bird game. I'll create a complete, self-contained HTML file with:\n\n1. A classic Flappy Bird-style game\n2. Nice graphics and animations\n3. Score tracking\n4. Game over screen\n5. Restart functionality\n6. Good physics (gravity, jump mechanics)\n7. Pipes that move and are randomly placed\n8. Sound effects (using Web Audio API for tones)\n9. A nice visual style - I'll avoid the classic yellow bird and use a more interesting color scheme\n\nLet me design this with:\n- A nice gradient sky background\n- Animated bird with flapping wings\n- Pipes with a nice green/metallic look\n- Score display\n- Start screen, playing state, game over state\n- High score tracking with localStorage\n- Particle effects when scoring\n- Smooth animations\n\nI'll use a sunset/dusk color palette to make it distinctive - warm oranges and purples, with the bird being a warm coral/red color.\n\nLet me code this up carefully:\n\nKey features:\n- Canvas-based rendering\n- requestAnimationFrame game loop\n- Bird physics: gravity, jump impulse\n- Pipe generation: random gaps, moving left\n- Collision detection\n- Score increment when passing pipes\n- Particle effects on score\n- Death animation\n- localStorage for high score\n- Sound effects via Web Audio API\n- Mobile/touch support\n- Clean, polished UI overlay\n\nLet me write the code.\n[End thinking]\n\nI'll create a polished Flappy Bird game with a distinctive dusk/sunset aesthetic, smooth physics, particle effects, and sound.\n\n```html\n\n\n\n\n\nSunset Flier\n\n\n\n\n
\n
\n \n
\n
0
\n
NEW BEST!
\n
\n
\n\n \n
\n
\n
SUNSET
FLIER
\n
— dusk flight —
\n
\n
TAP / SPACE / CLICK to flap
\n
\n
\n\n \n
\n
\n
GAME OVER
\n
\n
\n
\n
SCORE
\n
0
\n
\n
\n
BEST
\n
0
\n
\n
\n \n
\n
\n\n
Sound on • Tap to fly
\n
\n
\n\n\n\n\n```\n\nHere's what I built:\n\n**Theme**: \"Sunset Flier\" — instead of the classic green/teal Flappy Bird look, I went with a dusk-sunset palette (deep purple → coral → gold) with silhouetted mountains, a glowing sun, drifting clouds, and twinkling stars in the upper sky.\n\n**Bird**: A coral-pink bird with a yellow flapping wing, animated beak, tail, and tracking eye. Wing flaps physically animate when the bird rises/falls.\n\n**Mechanics**:\n- Classic gravity + flap-impulse physics, tuned to feel responsive\n- Pipes with random gap placement, smooth scrolling, cap-with-highlight rendering for a chunky 2D look\n- Score increments when the bird passes a pipe, with a particle pop and chime SFX\n- Collision with pipes, ceiling, and ground triggers game over with screen flash, screen shake, and death particles\n\n**Polish**:\n- Press Start 2P pixel-font HUD with score and \"NEW BEST!\" pulse on record-breaking runs\n- Game-over panel with medal system (★ / ✦ / ✧ / •) based on score thresholds\n- High score persisted via `localStorage`\n- Animated start screen with bobbing panel\n- Procedural sound effects via Web Audio API (flap, score, hit, death) — no external assets\n- Moving ground stripes/pebbles to reinforce the sense of speed\n- Responsive: scales to viewport, supports mouse, touch, and keyboard (Space/↑/Enter)\n- Retry button + tap-anywhere-to-restart convenience\n\nJust open the file in a browser — tap/click/press space to fly.\n\n```\nf32, f16, bf16, q8_0, q4_0, q4_1, iq4_nl, q5_0, q5_1\n\n```\n\n```\nf32, f16, bf16, q8_0, q4_0, q4_1, iq4_nl, q5_0, q5_1\n\n```\nf32, f16, bf16, q8_0, q4_0, q4_1, iq4_nl, q5_0, q5_1\n\n```\n./llama.cpp/llama-cli \\\n --model unsloth/GLM-5.2-GGUF/UD-IQ2_M/GLM-5.2-UD-IQ2_M-00001-of-00006.gguf \\\n --temp 1.0 \\\n --top-p 0.95 \\\n --min-p 0.01 \\\n --cache-type-k q4_1 \\\n --cache-type-v q4_1\n\n```\n\n```\n./llama.cpp/llama-cli \\\n --model unsloth/GLM-5.2-GGUF/UD-IQ2_M/GLM-5.2-UD-IQ2_M-00001-of-00006.gguf \\\n --temp 1.0 \\\n --top-p 0.95 \\\n --min-p 0.01 \\\n --cache-type-k q4_1 \\\n --cache-type-v q4_1\n\n```\n./llama.cpp/llama-cli \\\n --model unsloth/GLM-5.2-GGUF/UD-IQ2_M/GLM-5.2-UD-IQ2_M-00001-of-00006.gguf \\\n --temp 1.0 \\\n --top-p 0.95 \\\n --min-p 0.01 \\\n --cache-type-k q4_1 \\\n --cache-type-v q4_1","prompt_model":"gpt-4o-mini","image_prompt_model":null,"image_prompt_name":null,"image_prompt_text":null,"image_data":null,"music_prompt_text":null,"music_prompt_seed_image":null,"private":false,"createdAt":"2026-07-16T23:14:43.415Z","updatedAt":"2026-07-16T23:14:43.415Z","UserId":null}, { parent_id: window.ia.params.parent_id, chat_id: window.ia.params.chat_id, action: window.ia.params.action, }); window.ia.handleRadio(265861); window.history.pushState({}, document.title, window.location.pathname); });