In a world where reality is negotiable and perception is everything, players step into the shoes of Maxwell Murphy, a down-on-his-luck freelance dream negotiator. After a particularly disastrous job, Maxwell finds himself caught in the absurdity of a legal battle between various surreal entities—an existential tree, a disgruntled talking fish with a vendetta, and a group of entangled sock puppets claiming intellectual property rights over the concept of fun. To save his skin and restore sanity to dream negotiations, players must navigate hilarious courtroom scenes, absurd scenarios, and bizarre logic puzzles while forging alliances (or rivalries) with peculiar characters. Whether using wit, deception, or absurd terms of art, every decision leads Maxwell closer to victory—or total whimsy.