In 'Quests in Quarantine', you play as Riley, a jaded game designer trapped in a self-imposed quarantine due to a fictional virus in their made-up world. As Riley navigates through a series of interconnected game scenarios gone hilariously awry, they must engage with absurd NPCs, break the fourth wall, and choose path-altering dialogue among increasingly ludicrous quests. With each decision, you unravel the layers of Riley's mind while simultaneously critiquing the very nature of interactive storytelling. Will you restore order to the chaos, or will you fuel the absurdity further?