In a world where quests are not only commonplace but are a source of endless negotiation, you play as a self-aware quest-giver who has become trapped in their own quest. To escape, you must navigate a labyrinth of absurd quests given by characters with their own agendas—all while attempting to maintain your sanity and a sense of humor. As you switch perspectives between different characters embarking on their quests, you’ll perform meta-tasks like negotiating terms, engaging in ridiculous side quests, and uncovering the truth behind the bureaucratic mess that is your questing world. Each decision alters the fabric of the story, leading to zany outcomes and unexpected alliances.