In 'Questception: Whose Journey Is It, Anyway?', you play as Max, a self-aware protagonist trapped in a never-ending loop of quests that lead nowhere. Each quest begins with a dramatic setup: a lost artifact, a betrayed ally, or an ancient prophecy. However, as you navigate through these scenarios, Max begins to realize they're merely tropes crafted by an unseen game master. Players must make choices that affect the story's layers and ultimately challenge the creator of the game. With a witty and self-referential narrative, you’ll face NPCs who question their roles, side quests that subvert your expectations, and endings that might just lead you back to the beginning. How far down the rabbit hole can you go before the lines between player, character, and game master blur?