In a world where quests exist as layered narratives within narratives, players assume the role of a quest-giver turned quest-taker. Seamlessly transitioning between stories, you’ll make choices that alter the destinies of characters within the quests you create. Blast through absurdities as a self-aware protagonist who grapples with the absurdity of being a 'hero' defined by the whims of others. Your decisions not only shape the lives of your quest's characters but also raise the question: who really writes the narrative—the hero or the quest-giver?