In 'Questception', you are Max, an overworked game designer trapped in a hyperrealistic adventure you created but never finalized. Players navigate a world where choices lead to layers of quests, all while battling against rogue characters from your unfinished games who seek to take control of their own narratives. With each decision, you must reprogram plotlines, dodge emotionally charged NPCs demanding a better story arc, and negotiate with other-worldly editors who are rewriting the rules of adventure as you go. Will you reclaim the narrative or become a mere footnote in your own creation?