In a world where adventurers are generated, packaged, and sold like commodities, you play as a hapless quest-giver whose job is to assign quests to randomly generated heroes. However, things take a turn when your latest batch of adventurers turns out to be a motley crew of misfits with conflicting personalities and wildly inappropriate skills. As you navigate their hilarious antics—like a bard who can only sing off-key or a wizard who accidentally turns everything into cupcakes—you must ensure they complete their quests. But here’s the catch: the heroes don’t realize they’re in a game and are constantly debating whose adventure it is. Will you manage to guide them to glory, or will your own narrative get twisted in the quagmire of their absurdity?