In a world where quests are just a series of bureaucratic red tape and indistinguishable character classes, players take on the role of a talentless adventure-assigning clerk at the Central Quest Bureau. Using a convoluted decision tree, you’ll navigate the absurdities of hero application forms, overcomplicated contracts, and skeptical adventurers questioning their life choices. Each choice you make not only affects the outcomes of characters who come seeking your approval but also reveals the depths of your own questionable advice-dishing abilities. Are you capable of turning mishaps into legendary tales, or will your blunders help the adventurers see the absurdity of the quests they've chosen?