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Perl Prototyping Adventures

Why use strongly typed functional programming when you can use Perl?

You play as a software engineer who, desperate for a quick solution to a project, turns to using Perl for rapid prototyping. However, as you continue to use Perl, things start to take a hilariously dramatic turn as you encounter bugs, unexpected behavior, and strange quirks of the language. Can you navigate through the unpredictable world of Perl and deliver a functional prototype?