MetaQuest: Whose Turn Is It Anyway?

MetaQuest: Whose Turn Is It Anyway?

I'd take my turn, but why let logic ruin the fun?

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In a world where the characters know they're in a game, you play as a sassy NPC who has grown tired of waiting for players to make decisions. Each chapter presents absurd scenarios where you must interrupt the 'main quest' to engage with both the players and other game characters alike. Will you convince the players to give you more agency, or will you stage a hilarious mutiny that sends the entire storyline into chaos? Your choices will influence the narrative in unexpected ways, leading to comedic and dramatic outcomes. Embrace the madness as you break the fourth wall in a text-based adventure that evolves with every player's turn.