MetaQuest: Whose Adventure Is It Anyway?

MetaQuest: Whose Adventure Is It Anyway?

I was supposed to slay dragons, not fumble around with plot holes!

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In a world where every narrative is controlled by unseen forces, players take on the role of a self-aware adventurer who realizes they're stuck in a game—a game that has forgotten its purpose. As they navigate through absurd quests, thwart overzealous NPCs, and challenge ‘game designers’ who occasionally pop in to rewrite the rules, players must make decisions that impact the meta-narrative. Can they find a way to redefine their adventure, or will they become another outdated character trope doomed to repeat themselves?