In a world where adventurers have become self-aware, you take on the role of an average, overly analytical bard named Lyric. Instead of battling dragons or saving kingdoms, your objective is to navigate the absurdities of a game design conference gone wrong. Prepare to outwit a panel of eccentric game devs, encounter quirky NPCs who have their own agendas, and explore the chaotic backstage of endless brainstorming sessions. Your choices affect not only the outcome of your own story but also the meta-narratives of those around you, ultimately challenging the very essence of what adventure means in this bizarre reality.