In 'MetaQuest: Whose Adventure Is It Anyway?', you assume the role of a jaded, self-aware protagonist stuck in a never-ending loop of absurd quests. As you navigate an unreliable narratively-charged world, you must choose from zany options provided by quirky NPCs who can change the rules of the game on a whim. Expect the unexpected as you bounce between genres, break the fourth wall, and playfully critique the very concept of storytelling itself while trying to find a way to either embrace your role or overthrow your creators. Will you become the hero, or will you decide that this whole adventure is just a poorly written skit?