In 'MetaQuest: Whose Adventure Is It Anyway?', players step into the shoes of a game designer who discovers that their latest digital world has become sentient. Characters in the game begin to manipulate the narrative, breaking the fourth wall and questioning their roles in the story. Players navigate through absurd scenarios, from thwarting an existential crisis of a knight who wants to be a bard to negotiating with a protagonist who feels 'overused' in multiple genres. Every choice leads to hilariously unpredictable outcomes, challenging preconceived notions of storytelling and adventure.