MetaQuest: Whose Adventure Is It Anyway?

MetaQuest: Whose Adventure Is It Anyway?

I’m not saying I’m a storyteller, but my characters are writing their own reviews.

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In a whimsical digital universe where characters from various genres collide, players assume the role of a hapless 'Narrative Consultant' tasked with guiding a cast of eclectic heroes through a series of bizarre and absurd quests. Each quest is a parody of classic adventure themes—like knights battling dragons or space travelers navigating wormholes—but with unexpected twists that challenge the norms of storytelling. As players make choices, they must also manage the egos and whimsical demands of their characters, who frequently argue, change motivations, or back out of their own plots. Will you maintain narrative cohesion against a backdrop of chaotic creativity, or will your characters spiral into comedic disaster?