MetaQuest: Whose Adventure Is It Anyway?

MetaQuest: Whose Adventure Is It Anyway?

Why follow the script when I can rewrite the drama?

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In 'MetaQuest: Whose Adventure Is It Anyway?', players step into the shoes of an overworked narrative constructor who accidentally activates a tangentially connected alternate reality in which every character is aware they're in a game. As the constructor, you must navigate through a series of absurd quests that your characters throw at you, each one more ridiculous than the last. Choose dialogue options and plot twists that can alter not only the storyline but also the personalities of the characters, creating outrageous interactions and comedic outcomes. Influence who gains the upper hand when the roles fruitfully reverse, turning the game into a chaotic reflection of the very nature of storytelling itself. Will you let the characters take control, or will you rein them back into the scripted chaos?