MetaQuest: Whose Adventure is it, Anyway?

MetaQuest: Whose Adventure is it, Anyway?

If it’s not in the script, did it really happen? Asking for a friend...

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In a world where adventurers realize that they are characters in a game, players embody 'Narrator' — a self-aware guide who can influence the choices and outcomes of other characters. As the Narrator, you whimsically weave through different story arcs, simultaneously trying to ensure a 'successful' adventure while battling the existential crises of your characters, who are beginning to question their own existence. Players will navigate absurd, over-the-top scenarios and engage in humorous dialogues while managing conflicting desires of characters — some want action, others crave heartfelt moments, and one just wants to eat pizza. Will you give them what they want or what you think their journey should be?