Metamayhem: Whose Adventure Is It Anyway?

Metamayhem: Whose Adventure Is It Anyway?

If this is a bad idea, why does it feel so right?

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In a world where choose-your-own-adventure books have come to life, you suddenly find yourself at the chaotic crossroads of multiple narrative arcs. Players must navigate absurd scenarios from classic tropes while trying to avoid becoming a cliché themselves. As you jump from one over-the-top plot to another, you encounter outrageous characters, unexpected twists, and bizarre challenges. With every choice, you risk triggering a meta-narrative that could change the very rules of storytelling. How will you shape your story? Will you liberate yourself from the scripts, or fall into comedic despair?