In 'Landing the Unlandable', players assume the role of a rookie air traffic controller at the McMurdo Station in Antarctica, where traditional landing systems falter. Coordinating with stranded flights, players use the innovative Transponder Landing System (TLS) to guide aircraft safely in challenging weather. Players navigate real-time decisions, monitor weather patterns, and communicate with pilots in distress, blending education about aviation technology with the thrill of high-stakes emergencies. As weather worsens and communications fail, every choice could mean the difference between life and death—and the difference between saving the plane or sending one down into the icy abyss.