In an alternate reality where possessions have minds of their own, players take on the role of 'Claim Jumpers'—people who can communicate with inanimate objects to negotiate ownership. Players must traverse various quirky environments, build relationships with egocentric items, and solve puzzles that rely on clever dialogue with those objects to claim what they desire. You'll encounter an old lamp who believes it's a genie, a wise-cracking skateboard, and a jealous vintage record player as you navigate the complexities of their emotional baggage and the havoc that ensues when they don’t want to be owned. Players will face moral dilemmas and unexpected challenges as they decide whether to barter, piggyback, or even fool the objects to achieve their goals.