In "Chrono-Cacophony: Whose Hello Is It Anyway?", players assume the role of an overwhelmed stand-up comedian who accidentally stumbles upon a time machine hidden within a mysterious suitcase at a comedy club. Each laugh catapults them through time, as they meet historical figures and alter pivotal moments of comedy history. Players must navigate through slapstick encounters with a caveman who can't grasp the concept of humor, Victorian ladies with witty repartees, and future robots who only speak in dad jokes. Your choices directly affect the timelines, leading to uproarious scenarios or absurd catastrophes. Can you set the time-stream straight while keeping the audiences laughing?